A downloadable tool



Making dialogues for games
beyond a simple question with one answer, can be quite a hassle if your engine lacks some inbuilt tools for it. It was one of the main hurdles for me in order to progress in the main game i have been working on for a loooong time. But not anymore!

Explainer - short version
I think you get it from the images. It's node based. Supports one npc and one player - a duologue, where you can set up a maximum of three possible options for each player turn. The layout control in Wevr finally gives some more precision power in CopperCube for text alignment in overlays, and each overlay automatically adjusts it's height in order to fit the amount of text - i am fine adjusting that at the moment and the result is already above my initial expectations.

JSON & Javascript output
In less than a second, Wevr generates a code in either simple JSON, so that you can use it in your own programming endeavours / other game engines, as well as a more complex Javascript output for CopperCube. In CopperCube, just initiate a trigger action that runs the script, and it does it's magic.

I'll release it as soon as i have made some proper documentation work, like a short video tutorial, a usage document and a ccb test file.

Published 1 day ago
StatusIn development
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorInterplay
Tagscoppercube, dialogue, javascript, json
ContentNo generative AI was used

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